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Rapier Scenarios

Greetings!

Below you will find the Rapier Scenarios for Estrella War XXXV. Fighting will begin each day (Friday and Saturday) at 10am with Marshal’s Point opening at 9am. Scenarios should conclude by 3pm each day.

Please note that Special Weapons, which includes RBG’s, Spears, and Combat Archery are only allowed if they are specifically listed in a given scenario. Thrown weapons are not in use.

If the outcome of any battle is unclear when time is up, the battle may be declared a tie or time may be extended at the discretion of the RMIC.

Also, please take a minute to read through the Conventions, this is an Inter-Kingdom war and some things may be different than what you are used to.

 

Friday:

Open Field Mixer (Timed Resurrection)

Open Field Battle (Last Fighter Standing)

Bridge and Rocks (Last Fighter Standing or Timed)

Take That Ground (Last Fighter Standing or Timed)

Battle of the Banners (1 hour Resurrection)

 

Open Field Mixer

Timed Resurrection (20 minutes, resurrect in place)

Weapons: Any

Scenario:

Fighters spread out on the field. At “Lay On” fighters fight whoever they wish. When a fighter dies they stand in place and count to 10 out loud and then they resurrect. This is a mixer, so fighters should move around and fight different people. Fighters may form teams but they should try to fight against roughly equal numbers. The bridge and river/rocks are not in play.

 

Open Field

Last Fighter Standing

Weapons: Any, including limited RBG’s

Scenario:

Standard Open Field battle. The bridge and river/rocks are not in play. Opposing armies begin on opposite sides of the field.

Special: This battle is fought 2-3 times to determine the winning side with armies switching sides of the field between battles.

 

Bridge and Rocks

Last Fighter Standing or Timed 15 minutes.

Weapons: Any, including Spears balanced between sides

Scenario:

Field is set up with 1-2 Bridges and 1-2 sets of river rocks spanning a river. Armies begin on opposite sides of the river wherever they wish. Fighters legged on the rocks or stepping in the river are considered dead. If time is called the winning side is whichever controls more of the bridge(s).

Special: This battle is fought 2-3 times to determine the winning side with armies switching sides of the field between battles.

 

Take that Ground!

Last Fighter Standing or Timed 10 minutes

Weapons: Any

Scenario:

Each army is given one banner. The battle is fought until Last Fighter Standing or 15 minutes have passed. If both sides have fighters left when time is called then the army whose banner is closest to the enemy’s end of the field wins. See “Battle of the banners” for rules concerning the carrying/use/transfer of banners. Banners my not be captured in this scenario and must be held by a living fighter in order to count towards a victory. The bridge(s) and rock(s) from the previous scenario are in play for this scenario, however the rocky areas will be considered fords and treated like a bridges.

Special: This battle is fought 2-3 times to determine the winning side with armies switching sides of the field between battles.

 

Battle of the Banners

Timed resurrection (1 hour)

After battle is over those who wish may continue fighting until they are ready to stop.

Weapons: Single Sword only, no offhand except for banners.

Scenario:

Each army is given three banners. The goal is to capture the enemy banners. When a banner bearer is killed they must kneel with their banner until it is either taken by another fighter from their army or captured by the enemy. They may then resurrect as normal. To capture a banner you must kill the enemy banner bearer and take the banner, but at least one of your army’s banners must be within arm’s reach of you when you take it. If no friendly banner is within arm’s reach of a banner you wish to capture you must wait until there is one before taking it. Banners must remain more or less upright at all times. They may be used to parry so long as they remain upright. A banner bearer who loses the arm/hand holding the banner must either switch the banner to their other hand or hand the banner to another fighter. Banners may not be dropped or thrown. Captured banners should be returned to your resurrection point for counting, after which they will be returned to their original army. There will be a Hold called around the 30 minute mark for fighters to get some water. After the hold fighters will start wherever they were when the hold was called.

Special: Identifiable units who bring their own banners to the field may use them on the field, but they may also be captured. Each separate unit may bring only one banner, and it must contain the unit’s colors and/or heraldry, which must be worn by the unit’s members for them to qualify as “identifiable.” Minimum unit size for this purpose is five.

 

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Saturday:

MoDs Against the World (Last Fighter Standing)

Broken Field (Last Fighter Standing)

Woods and Tunnels (Last Fighter Standing or Timed)

Take Those Woods (Last Fighter Standing or Timed)

Control the Flags (Resurrection)

 

Mixer in the Forest: “Mods against the World”

Last Fighter Standing

Weapons: MoDs: any, including Spears and limited RBG’s/Archery

Everyone else: Single Sword and any secondary that is not a sword

Scenario:

MoDs take the field and start anywhere they like. Everyone else starts on pre-determined edge of the field.

Special: If the odds are too high against the MoDs the RMIC may allow some or all of the MoDs to choose a White Scarf (or equivalent) to join them on their side, but they still use Single Sword and non-sword secondary. If the odds are too high in favor of the MoDs the RMIC may allow the other side to resurrect as deemed appropriate by the RIMC.

 

Broken Field

Last Fighter Standing

Weapons: Any

Scenario:

Standard Broken Field battle in the forest. The tunnels (see next scenario) are not in play. Opposing armies begin on opposite sides of the field.

Special: This battle is fought 2-3 times to determine the winning side with armies switching sides of the field between battles.

 

Woods and Tunnels

Last Fighter Standing or Timed 15 minutes

Weapons: Any, including Spears balanced between sides

Scenario:

The forest is divided into three sections, the open area in the middle and the tree lines on either side. Near each side’s starting line there will be entrances to the path through the trees (these are the tunnels) which will be clearly marked. These are the only points where fighters may enter or exit the trees unless they are dead. The center of the open area will be marked with a flag. If time is called the army that controls the majority of the open area will be the winner.

Special: This battle is fought 2-3 times to determine the winning side with armies switching sides of the field between battles.

 

Take those Woods!

Last Fighter Standing or Timed 10 minutes

Weapons: Any

Scenario:

This time the battle is in the forest. Each army is given one banner. The battle is fought until Last Fighter Standing or 15 minutes have passed. If both sides have fighters left when time is called then the army whose banner is closest to the enemy’s end of the field wins. See “Battle of the banners” for rules concerning the carrying/use/transfer of banners. Banners my not be captured in this scenario and must be held by a living fighter in order to count towards a victory. See “Woods and Tunnels” above for rules regarding the forest paths (tunnels).

 

Special: This battle is fought 2-3 times to determine the winning side with armies switching sides of the field between battles.

 

Control the Flags

Timed Resurrection (1 hour, in the forest)

After battle is over those who wish may continue fighting until they are ready to stop.

Weapons: Any, including limited Archery

Scenario:

Armies begin on opposite ends of the forest. There will be five control points with turnable flags placed throughout the field. When a flag is turned, the marshal stationed there will keep time for a minute. If the flag has not been turned back in that time then the team scores a point. Points will also be awarded for control of each flag each 15 minutes until the end of the scenario. There will be a Hold called at around the 30 minute mark for fighters to get some water. When the battle resumes fighters will start wherever they were when the hold was called. The Tunnels are in play, see “Woods and Tunnels” above for rules regarding the forest paths (tunnels).