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Rapier Scenarios

Estrella XXXIII Treaty

Estrella XXXIII Treaty

Field Set Up

The Open Field will be set up with a castle and a town with several buildings set at opposite ends of the field, with a large “marshland” between them.  The “marshland” will consist of several large islands with bridges and stepping-stones to traverse between them.

The woods will be set up with a “dungeon” in the center; otherwise, the field will have designated resurrection points and other locations as dictated by the scenarios

Sequence

Thursday, February 23, 2017

Muster and inspections will be at 1:30PM; fighting starts at 2:00PM.  Location to be determined.

  • Battle of Five—Team Tourney: A mini-melee tournament will take the place of scenarios.  Battle of Five will be held to practice and show off our melee skills as skirmishers.  Teams will consist of up to 10 fighters.  Only 5 fighters will take the field at any time, with no more than 2 fighters on the field being Masters of Defense and/or Defenders of the White Scarf and equivalent.

Friday, Feb 24, 2016

  • Mixer – Don’t Split the Party: Small bands of “heroes” (3-5 random fighters) are out to make a name for themselves by destroying the “monsters” (Defenders of the White Scarf or their equivalent and the Masters of Defense).  The mixer will be fought for 10 minutes; if either side is eliminated before time, the field will reset and fought again.  Death from Behind, RBGs, Thrown Weapons, and Spears are not allowed during the mixer.
  • Scenario 1- Dungeon Keys: Both sides will attempt to find and recover mystical “keys” to enter the Dungeon where a Mighty Dragon hoards its treasure.  Victory conditions are met when either side successfully retrieves all of their “keys” and places in the “lock”.  The side who achieves overall victory in this scenario will receive a “bonus” in the next scenario.  The scenario is a limited resurrection, and will be fought 2-3 times for a total of 30-45 minutes.
  • Scenario 2 – Dragon’s Treasure: One side will attempt to loot as much treasure from the Dragon’s lair as possible within the allotted time and take it back to a designated collection point while the opposing force attempts to stop them.  Victory conditions are met by taking the most treasure to the collection point in the allotted time or killing the other side.  The victor of this scenario will be given a “bonus” to use in the next scenario.  This scenario is a limited resurrection battle and the scenario will be run an even number of times, with each army taking a turn as both looters and defenders, for a total of 60 minutes.
  • Scenario 3 – Rescue the Hostage: Noble hostages are being held in the opposing force’s prison.  Each side will attempt to rescue their hostage and escort them safely back to the middle of the Dungeon, while simultaneously trying preventing the opposing side from doing the same.  Victory conditions are met when one side successfully rescues their hostage.  The victor of this scenario will be given a “bonus” to use in the next scenario.  The scenario is a unlimited resurrection, and will be fought 2-3 times for a total of 30-45 minutes

Total Time for Friday:  2 – 3 hours

Saturday, Feb 25, 2016

  • Mixer – Every Blade for Themselves: Fighters will face each other with single sword to see who will be the last man standing. The mixer will be fought for a total of 10 minutes; if a single fighter stands victorious before time is up, the field will reset and fought again.  Death from Behind, RBGs, Thrown Weapons, and Spears are not allowed during the mixer.
  • Scenario 1 – Raid the Town: A legendary flag is being flown over a town.  Attacking force will attempt to steal the flag and present it to their general, while the defense force tries to keep it flying.  Victory conditions are met when the attacking team returns the flag to their resurrection point or the defense force keeps the flag until time has elapsed.  Each side will be given the chance to attack and defend.  The victor of this scenario will be given a “bonus” to use in the next scenario.  The scenario is an unlimited resurrection, and will be fought 2-3 times for a total of 30-45 minutes.
  • Scenario 2 – Marshland Defense: Gold and jewels simply are not enough for some people they want the land too.  Each side will attempt to control the land leading up to the castle keep with the cunning use of flags.  Marshals will count controlled flags at pre-determined intervals; Victory will go to the side that has the highest overall count at the end of the scenario.  This scenario is an unlimited resurrection and will be fought for a total of 30 minutes.
  • Scenario 3 – Castle Fall: The Raiding force will attempt to loot as much gold from the castle, marshland, and town as possible and return to the wilds from which they came before the defense force can stop them or an all-consuming fire destroys everything.  Victory conditions are met when all of the gold is looted, or time has elapsed. This scenario is a modified unlimited resurrection battle and the scenario will be run an even number of times, with each army taking a turn as both looters and defenders, for a total of 45-60 minutes.

Total Time for Saturday:  2 – 3 hours